Thursday 22 September 2011

For a Great Idea, We Ride. (Drag and Drop Flash Games)

Post time! I'm back with another entry!

Today, me and my group have been given the task of searching for Flash games that are featured with 'drag and drop' gameplay over the web, review them (talk about how they work, what's the objective, etc.) get ideas on what kind of game we could make using Adobe Flash.

I should mention at this point that we have to use ActionScript 3.0 to make this game, which none of use know how to use at the moment, as we are more suited to using ActionScript 2.0. AS3 is a whole lot more difficult to use because the coding is more complex than AS2.

AS2 coding:

on(press) {gotoAndStop(1);}

AS3 coding:

Instance name of object.addEventListener(MouseEvent.CLICK,button1);

fuction button1(event:MouseEvent) {gotoAndStop(1);
}

Another difference between these coding assets is that the AS2 codes can be placed almost anywhere, including symbols. AS3 codes can only be placed within the timeline. Because I have been using AS2 for about a year, I think the AS3 gonna be a bit tricky (not that I am gonna complain or anything!)


Anyway, back onto the subject of reviewing other Flash games: I have found a few games that are (or closing) related to 'drag and drop' game features  

This game pretty much says what it means: this is a proper 'drag and drop' game. The objective of the game is to get the 'cursor' to a goal, marked "Drop Here" without hitting any other objects or the side of the map. If you get to the goal, you'll move onto the next level. If you hit an object on the map or the side of the canvas, you have to start from the beginning of that level. There is also a time lime of 250 seconds (roughly 4 minutes) in each level, though the game doesn't end when the time limit runs out but you won't get any points when you complete the level when it does. There are 15 levels to play and there are no lives.


This game is close to a drag and drop game, but there is no dropping involved. It involves to different types of cursors, the pointer and the hand. The player takes control of the pointer cursor whereas the hand cursor is self-controlled. The game is played by using the mouse to control the pointer and move it around the race track and beat the hand cursor. Each race consists of ten laps. If the player wins, then he/she moves on to the next track. If the Hand cursor wins, then the game is over. The player has to keep his/her cursor on the track at all times if they want to win but if the pointer cursor hits the 'green area' then it stops moving, giving the Hand cursor a chance to catch up and over take you.


http://vectorgame.com/color-dots - Colour Dots


I think this game is the most addictive of the 3 that I have found: The aim of this game is to collect all of the coloured dots on the level. Move your cursor next to or make it touch a coloured dot and it becomes that dot. Left-click on your mouse and you will get a small amount of points for that dot, which then afterwards changes back to the normal pointer cursor. (or whatever cursor you have given it!) When your cursor is a coloured dot, make sure you don't hit a different coloured dot, otherwise you lose a live. You start off with 3 lives and when you run out of lives you lose all of your accumulated points received in the game when you restart. While your cursor is a coloured dot, you can move it over other dots of the same colour, which makes your cursor dot bigger and makes it harder to move around but you get more points depending on how big your dot is. There is also a time-bar at the top, when it runs out you lose a life. Collecting 5 blue dots adds extra time in the time-bar.  


Now that I have reviewed these games, I need to come up with an idea for a drag and drop Flash game. I also need to start practising a little bit more in Flash before I start making it as well.


Anyway, that's it for now...

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